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A Shadow Grows is the first campaign of Tower Keepers, which provides some more exposition to the intro.

Levels Edit

1-1 Blood PactEdit

Dark woods surround your tower

Contains 2 stages

Enemies:

Chest Rewards:

  • Normal: Fighter Scroll
  • Hard: Cleric Stone
  • Extreme: 20 Skill Points, 20 Training Points, 50 Gold

1-2 Roadside AmbushEdit

Ambush! Bandits attack from the forest

Contains 2 stages

Enemies:

Chest Rewards:

  • Normal: Mage Scroll
  • Hard: Fighter Stone, 20 Training Points, 50 Gold
  • Extreme: Fighter Scroll, 25 Skill Points, 50 Gold

1-3 Caravan RescueEdit

Some local merchants have been waylaid

Contains 2 stages

Enemies:

Chest Rewards:

  • Normal: 2 Hardwood, 10 Steel Bars, 30 Artisan Points, 100 Gold
  • Hard: Mage Stone, 5 Hardwood, 50 Gold
  • Extreme: 10 Gems, 10 Hardwood, 5 Steel Bars, 50 Gold

1-4 Bandit OutpostEdit

An advanced bandit camp

Contains 3 stages

Enemies:

Chest Rewards:

  • Normal: Cleric Scroll, 10 Steel Bars, 150 Gold
  • Hard: Mage Stone, 5 Hardwood, 50 Gold
  • Extreme: 5 Mystical Essence, 50 Training Points, 500 gold

1-5 Hidden TrailEdit

A trail leads away from the outpost

Contains 3 stages

Enemies:

Chest Rewards:

  • Normal: 10 Hardwood, 2 Steel Bars, 20 Artisan Points
  • Hard: Pirate Stone, 10 Hardwood
  • Extreme: 5 Hardwood, 5 Steel Bars, 2 Mystical Essence, 25 Training Points, 10 Artisan Points, 150 gold

1-6 Bandit EncampmentEdit

A much larger encampment

Contains 3 stages

Enemies:

  • Bandit x4
  • Orc
  • Bandit Archer x2
  • Bandit Bruiser
  • Bandit Cutthroat
  • Bandit Leader

Chest Rewards:

  • Normal: Fighter Scroll, 5 Hardwood, 10 Steel
  • Hard: Fighter Stone, 10 Steel Bars, 20 Artisan Points
  • Extreme: 10 Steel Bars, 10 Skill Points, 15 Artisan Points, 25 Food, 500 Gold

1-7 Trail Runs ColdEdit

The bandit trail appears to have run cold...

Contains 3 stages

Enemies:

Chest Rewards:

  • Normal: Mage Scroll, 5 Steel Bars
  • Hard: 5 Mystical Essence, 150 Gold
  • Extreme: Thief Scroll, Fighter Scroll, 25 Training Points, 100 Gold

1-8 Ambush EncoreEdit

Another bandit ambush!

Contains 3 stages

Enemies:

  • Goblin x2
  • Bandit x2
  • Bandit Cutthroat
  • Bandit Bruiser
  • Bandit Archer
  • Bandit Leader

Chest Rewards:

  • Normal: Lv. 6 Oaken Staff, 5 Hardwood
  • Hard: 3 Mystical Essence, 50 Training Points
  • Extreme: Fighter Scroll, 10 Steel Bars, 100 Training Points

1-9 Bandit HideoutEdit

This hideout should contain come answers

Contains 4 stages

Enemies:

  • Bandit x3
  • Harlequin x3
  • Bandit Archer x4
  • Bandit Bruiser x2
  • Bandit Cutthroat x2
  • Bandit Leader

Chest Rewards:

  • Normal: Pirate Scroll, 5 Steel Bars
  • Hard: 2 Adamantite Bars, 500 Gold
  • Extreme: 10 Gems, 10 Hardwood, 2 Steel Bars, 25 Skill Points, 100 Training Points

1-10 The Bandit LordEdit

The leader of bandits is here!

Contains 5 stages

Enemies:

Chest Rewards:

  • Normal: Portal Stone (Sorceress), Lv. 5 Arcane Wand, 50 Training Points, 200 Gold
  • Hard: Archer Scroll, Mage Scroll, 50 skill points, 30 artisan points
  • Extreme: Fighter Stone, Fighter Scroll, Archer Scroll, 100TP, 200 gold

Notes Edit

Campaign mission 1-10 on hard mode is the most food-efficient level in the game by a large margin. The mission is level 10, but the base food cost is only 4 food. On top of this, rewards are significantly greater due to there being 5 stages and a boss—greater than any rewards in the entire second campaign until its boss or 1-2 missions prior for hard/extreme. This means four level 1 heroes can farm a boss stage with premium rewards for only 4 food via 1-10 on hard.

Some players leave a couple of heroes at level 1 specifically to take advantage of 1-10's efficiency. At only 4 stars, 2-3 level 1 heroes should have no problem completing the mission.

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