Tower Keepers Wiki
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[[File:Cavalier_base.jpg|right]]I shall give you one last chance to surrender before i run you through.
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[[File:Cavalier_base.jpg|right]]"I shall give you one last chance to surrender before I run you through."
   
Cavalier is the only super rare warrior in the game.
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'''Cavalier '''is a super rare hero in Tower Keepers. He uses Two Handed Stabbing weapons and Plate armor.
   
 
==Description==
 
==Description==
 
Warrior: A heroic knight, heavily armed and armored.
 
Warrior: A heroic knight, heavily armed and armored.
   
Soul skill: Victory of defense: Increases attack with a penalty of reducing defense by high ammount.
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Soul skill: Victory or Death: Increases attack with a penalty of reducing defense by high amount.
   
==Couldowns-Skills==
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==Skills (Cooldowns)==
medium-Valorous strike: Deals high damage to an enemy.
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Valorous Strike (medium): Deals physical damage to an enemy.
   
long-Charge: Deals high ammount of damage to an line*.
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Charge (long): Deals physical damage to an line*.
   
short-Taunt: All enemies must attack cavalier*.
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Taunt (short): All enemies must target Cavalier briefly.
   
short-Dispatch foe: Deals great ammount of damage to an enemy, X more* if target has below 50% health.
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Dispatch Foe (short): Deals physical damage to an enemy, X% more if target is below 50% health.
   
long-Valiant flurry: Deals great ammount of damage to all enemies.
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Valiant Flurry (long): Deals physical damage to all enemies.
* Charge makes a bit higher damage than valorous strike.
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* *Charge causes a bit higher damage than Valorous Strike.
* Longer for each lvl.
 
* Every lvl+ 3%
 
   
 
==Passive skills<nowiki/>==
 
==Passive skills<nowiki/>==
Master at arms: Party deals an additional X%* damage to fhysical attacks.
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Master-at-Arms: Party deals an additional X%* damage to physical attacks.
   
Chivalry: Soul skill defense penalty reduced by X%*.
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Chivalry: Soul skill defense penalty reduced by X%.
   
King s chosen: Increase armor by X%* and damage by X*.
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King's Chosen: Increase armor by X% and damage by X.
   
 
==Summary==
Every lvl+3%.
 
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At first glance, Cavalier might not seem like it's worth getting or using in a party because of the massive risk and low reward with the soul skill, but he gets better later on in the game, so if you plan on using him in the endgame, you might want to consider buying him from the shop.
   
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Cavalier has strong physical attacks, and Master-at-Arms boosts the party (if they are also using physical damage attacks) as well as his. Amazon, Kensai, and Berserker are all great heroes that benefit the most from this passive, especially when they have good weapons. Recommended weapons for Cavalier include: Raven's Skewer, Deathcaller, Guisarme of Power, and Rage of Raegon.
Every lvl+2%.
 
   
  +
Just note, if your hero uses a physical damage attacking skill but the bonus damage is a separate damage type, it will ''not'' get affected by the Master-At-Arms passive, which is why Angelic Impaler is not recommended.
Every lvl +2% armor and +6 damage.
 
   
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Cavalier isn't really suited for PvP or tower defense builds, mostly due to his soul skill because the team is more susceptible to taking damage.
==Summary==
 
Cavalier isn t so worth to buy him and upgrade him but he s soulskill is destruction before lvl 7 with chivalry lvl 10.
 
   
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The soul skill is not recommended at lower star ratings, as the defense penalty is a lot higher than the attack boost that you get from it. Once Cavalier reaches 4 stars is when this hero has a lot more versatility with his second passive, so don't ignore him for heroic missions early on if he is favored. Especially when he reaches 7 stars, his Soul Skill when paired with the Chivalry passive makes him a true powerhouse.
Cavalier got strong fhysical attacks and with master at arms boost his fhycical attack by medium ammount but it works on party too! Amazon can be great for master of arms if it s good lvl with heart spear and triple strike.
 
   
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The best use with his soul skill is in a tower with stall floors or monsters with high amounts of defense, as those usually have longer skill cycles and, as such, allow you to stack Victory or Death and effectively brute force it. You can use an attack debuff hero, such as [[Necromancer]] or [[Samurai]] to drop the enemies' attack so the defense penalty from the soul skill won't hurt you as much. Cleric's Cleanse and Mystic's Disenchant skills remove the defense penalty as well, which allows for heaps of free damage if you use Victory or Death right before those skills. Beware: anyone using the Mass Dispell can erase the buff from Victory or Death, leaving only the debuff.
When cavalier is equiped with good weapon as rage of raegon that got critical chance medium attack and damage can be powerfull. Actually amazon is much better than cavalier because amazon can protect his allies with cover allies that reduces damage taken or triple strike/heart spear that are one of the most powerfull skills in the game. Cavalier isn t enough good to win hard battles to pve/pvp and there s not chance to win when defending the tower because of his soulskill. His good is that he can help party with master at arms and deal heavy damage to short-medium-long couldown but his negatine is the main thing of any hero: soulskill.
 
   
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The taunt skill is normally neglected from builds because it doesn't gain any bonuses unlike Samurai's Warrior's Challenge, Knight's Threaten, or Templar's Challenge Evil, thus it usually causes more harm then good. However, it still has its niches in certain campaigns where redirecting the damage to Cavalier is actually beneficial, such as [[Item Quest]] 6, or in a chill turret spam tower on the first floor where he can take all the punishment. Hence, if you do want to use this skill, he can serve as a temporary 'punching bag', preferably as a wing taunt. With Warmaster's Call to Arms or Druid's Invigor skill, you can keep the Cavalier's taunt (and likely health) up indefinitely.
It s recommended to not use this soul skill before 7 stars and chivalry lvl 10 because if it used at hero battles this you will lose the game usually. Recommended skills: Valorous strike (the only medium couldown skill of cavalier) or dispatch foe (with taunt only short couldowns of cavalier) variant flurry and charge (only long couldown skills of cavalier) with passive skills master at arms and if you got the requiments you can put if you want chivalry for the soulskill or you will use him as tank with king s chosen. His skill that makes all enemies attack this enemy/hero Taunt is the only skill that don t contects any bonuses as Warrior s challenge or threaten.
 
 
Usually on hero battles on wizard chosen, cavalier uses victory of death for a reason that we dont know.
 
   
 
==Trivia==
 
==Trivia==
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*Out of all soul skills in the game, the Cavalier is the only one that has a negative effect on your allies.
*Cavalier before lvl 10 chilvary and 7 stars, his soulskill victory of defense is the skill with the most negatines in the game.
 
*Cavalier can be used as tank as usually but he s not very good as samurai or warmaster.
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*Cavalier can be used as a tank, but there are better alternatives such as Samurai or Warmaster.
*Cavalier is considered warrior but if he got good armor and defense he s tank.
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*Cavalier is considered as a warrior, but if he has good armor and defense, he's a tank.
 
*Cavalier is the only warrior Super Rare in the game.
 
Cavalier is the only super rare warrior in the game.
 
 
[[Category:Heroes]]
 
[[Category:Heroes]]
 
[[Category:Super Rare Heroes]]
 
[[Category:Super Rare Heroes]]

Revision as of 16:31, 25 February 2020

Cavalier base

"I shall give you one last chance to surrender before I run you through."

Cavalier is a super rare hero in Tower Keepers. He uses Two Handed Stabbing weapons and Plate armor.

Description

Warrior: A heroic knight, heavily armed and armored.

Soul skill: Victory or Death: Increases attack with a penalty of reducing defense by high amount.

Skills (Cooldowns)

Valorous Strike (medium): Deals physical damage to an enemy.

Charge (long): Deals physical damage to an line*.

Taunt (short): All enemies must target Cavalier briefly.

Dispatch Foe (short): Deals physical damage to an enemy, X% more if target is below 50% health.

Valiant Flurry (long): Deals physical damage to all enemies.

  • *Charge causes a bit higher damage than Valorous Strike.

Passive skills

Master-at-Arms: Party deals an additional X%* damage to physical attacks.

Chivalry: Soul skill defense penalty reduced by X%.

King's Chosen: Increase armor by X% and damage by X.

Summary

At first glance, Cavalier might not seem like it's worth getting or using in a party because of the massive risk and low reward with the soul skill, but he gets better later on in the game, so if you plan on using him in the endgame, you might want to consider buying him from the shop.

Cavalier has strong physical attacks, and Master-at-Arms boosts the party (if they are also using physical damage attacks) as well as his. Amazon, Kensai, and Berserker are all great heroes that benefit the most from this passive, especially when they have good weapons. Recommended weapons for Cavalier include: Raven's Skewer, Deathcaller, Guisarme of Power, and Rage of Raegon.

Just note, if your hero uses a physical damage attacking skill but the bonus damage is a separate damage type, it will not get affected by the Master-At-Arms passive, which is why Angelic Impaler is not recommended.

Cavalier isn't really suited for PvP or tower defense builds, mostly due to his soul skill because the team is more susceptible to taking damage.

The soul skill is not recommended at lower star ratings, as the defense penalty is a lot higher than the attack boost that you get from it. Once Cavalier reaches 4 stars is when this hero has a lot more versatility with his second passive, so don't ignore him for heroic missions early on if he is favored. Especially when he reaches 7 stars, his Soul Skill when paired with the Chivalry passive makes him a true powerhouse.

The best use with his soul skill is in a tower with stall floors or monsters with high amounts of defense, as those usually have longer skill cycles and, as such, allow you to stack Victory or Death and effectively brute force it. You can use an attack debuff hero, such as Necromancer or Samurai to drop the enemies' attack so the defense penalty from the soul skill won't hurt you as much. Cleric's Cleanse and Mystic's Disenchant skills remove the defense penalty as well, which allows for heaps of free damage if you use Victory or Death right before those skills. Beware: anyone using the Mass Dispell can erase the buff from Victory or Death, leaving only the debuff.

The taunt skill is normally neglected from builds because it doesn't gain any bonuses unlike Samurai's Warrior's Challenge, Knight's Threaten, or Templar's Challenge Evil, thus it usually causes more harm then good. However, it still has its niches in certain campaigns where redirecting the damage to Cavalier is actually beneficial, such as Item Quest 6, or in a chill turret spam tower on the first floor where he can take all the punishment. Hence, if you do want to use this skill, he can serve as a temporary 'punching bag', preferably as a wing taunt. With Warmaster's Call to Arms or Druid's Invigor skill, you can keep the Cavalier's taunt (and likely health) up indefinitely.

Trivia

  • Out of all soul skills in the game, the Cavalier is the only one that has a negative effect on your allies.
  • Cavalier can be used as a tank, but there are better alternatives such as Samurai or Warmaster.
  • Cavalier is considered as a warrior, but if he has good armor and defense, he's a tank.
  • Cavalier is the only warrior Super Rare in the game.