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Enchanting is a feature in the game which allows you to increase the Attack and Defense of gear using Gold.

How to EnchantEdit

Upon selecting any weapon or armor that you own, there will be a button labeled "Enchant." The game will prompt you to enchant this gear piece for a certain amount of gold. Choosing "Yes" will charge the gold, then add a blue (+1) next to the gear's level and blue (+X) next to the Attack and Defense stats, indicating that it has been enchanted once. Continuing to enchant will increase the enchanting level by 1 each time. The maximum number of enchants is 11.

The amount that the Attack and Defense stats go up is determined by your Keeper Level, with the lowest bonus starting at 1 and increasing every 5 levels (6, 11, 16, etc. until level 51, the highest enchantment level). The enchantment level of the gear depends on when you apply the first enchantment, meaning that if you enchant once at level 30 and then 10 more times at 55, you will get the equivalent of 11 level 30 enchants. For this reason, DO NOT enchant any endgame gear until level 51 or later; otherwise this will PERMANENTLY prevent your gear from reaching full potential. 

Enchanting Stats (at level 51)Edit

Rarity Cost Attack/Defense Increase
Common
Uncommon
Rare 2,200; 4,400; 8,800; 17,600; 26,400; 35,200; 44,000; 52,800; 61,600; 70,400; 79,200 7, 14, 20, 27, 33, 40, 47, 53, 60, 66, 73
Super Rare 3,300; 6,600; 13,200; 26,400; 39,600; 52,800; 66,000; 79,200; 92,400; 105,600; 118,800 8, 16, 24, 31, 39, 47, 54, 62, 70, 77, 85
Epic 5,500; 11,000; 22,000; 44,000; 66,000; 88,000; 110,000; 132,000; 154,000; 176,000; 198,000 9, 18, 27, 36, 44, 53, 62, 71, 80, 88, 97
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