Enter the Arena is a 7-day bonus Campaign. Rewards consists of portal stones and battle chests.
Campaign Properties
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Enter the Arena consists of 7 missions. The player will face 1 team of enemy heroes per mission. Missions 4+ have 5 or even 6 heroes at a time. You can bring up to 4 heroes in your formation.
Missions and Rewards
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Strategy before level 55
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Stage 4:
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There is plenty of wiggle room in this one. One team of many that can work is as follows:
Cleric
Warmaster Blackguard
Mage
Stage 5:
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Spellsword
Warmaster Blackguard
Druid
Hero | Equipment | Skills |
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Spellsword | Blade of Wonder/Perfect Katana/Vorpal Warsword, Chainskin | Haste, Magic Missile, Power Strike, Energy Reserves, Magical Mastery/Martial Mastery |
Warmaster | Ambusher's Hacker, Chainskin | Battle Fury, Call to Arms, Heavy Bash/Take Charge, Commanding Aura, Shield of Discipline/Shield of Valor |
Blackguard | Bloodletter/Dark Defender, Dreadplate/Strength of Legend | Double Swing, Tendril of Shadow, Vicious Strike, Find Weakness, Hell's Bulwark |
Druid | Nature's Offering/Staff of Protection/Rod of Ruin, Great Wyrm Hide | Entangle, Invigor, Renewal, Essence of Nature, Heart of the Wild |
Focus melee attacks on Templar, and ranged attacks on Cleric, but entangle Kensai whenever possible. Cycle soul skill usage between Shield Tactics and Rapid Regeneration. Mass Dispel any attack/damage buffs just before Kensai attacks, or Victory or Death just before any enemy attacks. Blackguard's soul skill shouldn't be prioritized unless it picks off the remaining health of either Cleric or Templar.
Stages 6 and 7:
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Druid
Warmaster Paladin
Cleric
Hero | Equipment | Skills |
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Druid | Nature's Offering/Staff of Protection, Great Wyrm Hide | Healing Circle, Invigor, Renewal, Essence of Nature, Heart of the Wild |
Warmaster | Ambusher's Hacker/Moon Mace, Chainskin/Dragonscale | Battle Fury, Call to Arms, Heavy Bash/Take Charge, Commanding Aura, Shield of Discipline/Shield of Valor |
Paladin | Moon Mace, Strength of Legend | Avenge, Block, Holy Shield, Conviction, Righteousness |
Cleric | Ambusher's Hacker/Moon Mace, Chainskin/Dragonscale | Cleanse, Quick Heal, Righteous Call, Charismatic Leader, Healer |
In Stage 6, focus all heals on Paladin, and spam Shield Tactics and Rapid Regeneration. Shield Tactics and Holy Shield will eventually stack together and give 2,000 defense at a time, making attacks barely tickle. Meanwhile, the enemies will kill themselves via Avenge. All enemies except Mystic should die after a few minutes. After that it's a waiting game until Righteous Call picks off Mystic; however, you can speed up the process if you can survive with Heavy Bash instead of Take Charge on Warmaster.
The same loadout works on 7, but it requires smarter soul skill usage and a bit of luck due to the Spellsword. Since the Spellsword will dispel your buffs, it's best to hold off on Shield/Regen until right after she uses Dispel. It takes some luck in order for Spellsword to die from Avenge quickly without Cleric being sniped, but it should only take a few tries if stars and gear are sufficient. To counteract luck, a Soul potion can be used to keep soul skill usage up, as well as Immune/Revive potions to protect Cleric.