Tower Keepers Wiki
Tag: Visual edit
Tag: Visual edit
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Notable skills:
 
Notable skills:
 
* [[Spiked Bladesman]] has [[Kensai|Kensai's]] ''Whirlwind Strike'' and [[Swashbuckler|Swashbuckler's]] ''Riposte'' skills.
 
* [[Spiked Bladesman]] has [[Kensai|Kensai's]] ''Whirlwind Strike'' and [[Swashbuckler|Swashbuckler's]] ''Riposte'' skills.
  +
* [[Tattooed Bandit]] has [[Amazon|Amazon's]] ''Triple Strike'' skill.
   
 
=== Stage 6 ===
 
=== Stage 6 ===
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Notable skills:
 
Notable skills:
 
* [[Orc Warchanter]] has [[Fighter|Fighter's]] ''Shield Allies'' skill.
 
* [[Orc Warchanter]] has [[Fighter|Fighter's]] ''Shield Allies'' skill.
  +
* [[Troll]] has [[Knight|Knight's]] ''Sunder'' skill.
  +
* [[Ogre Brute]] has [[Monk|Monk's]] ''Blinding Strike'' skill.
   
 
=== Stage 7 ===
 
=== Stage 7 ===

Revision as of 01:18, 14 March 2020

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The Fighter's Adventure is a bonus hero campaign, running 7 days, which claims to give "miscellaneous rewards", but seems to focus mainly on Boosters. It was created based on a user submission for the 14th September 2018 Ninja Kiwi blog contest "Design a Tower Keepers Campaign". It is has been unofficially named "Fiter Camp" by its designer.

Campaign Properties

The Fighter's Adventure consists of 10 missions. The player must field the Fighter in their party. Only three heroes can be taken into the fight, the fourth slot can be filled with monsters or machines (1 max).

Missions

Stage Difficulty Rec. Level Monsters Rewards
1 Normal 10 10 ×Steel Bars Steel Bars
Hard 13 1 × Uncommon Weapon Booster (Lvl  Uncommon Weapon Booster (Lvl. 10), 20 ×Hardwood Hardwood
Extreme 16 1 × Uncommon Armor Booster (Lvl  Uncommon Armor Booster (Lvl. 10), 1 × Uncommon Monster Booster (Lvl  Uncommon Monster Booster (Lvl. 10). 5 ×Mystical Essence Mystical Essence
2 Normal 15 20 ×Steel Bars Steel Bars
Hard 19 1 × Uncommon Defense Booster (Lvl  Uncommon Defense Booster (Lvl. 15), 5 ×Mystical Essence Mystical Essence
Extreme 25 1 × Uncommon Armor Booster (Lvl  Uncommon Armor Booster (Lvl. 15), 1 × Uncommon Weapon Booster (Lvl  Uncommon Weapon Booster (Lvl. 15), 40 ×Hardwood Hardwood
3 Normal 20 1 × Rare Monster Booster (Lvl  Rare Monster Booster (Lvl. 20)
Hard 24 1 × Rare Defense Booster (Lvl  Rare Defense Booster (Lvl. 20), 5  ×Mystical Essence Mystical Essence
Extreme 31 1 × Rare Weapon Booster (Lvl  Rare Weapon Booster (Lvl. 20), 80 ×Hardwood Hardwood, 40 ×Steel Bars Steel Bars
4 Normal 25 1 × Rare Armor Booster (Lvl  Rare Armor Booster (Lvl. 25)
Hard 30 1 × Rare Monster Booster (Lvl  Rare Monster Booster (Lvl. 25), 10 ×Mystical Essence Mystical Essence
Extreme 38 1 × Rare Defense Booster (Lvl  Rare Defense Booster (Lvl. 25), 80 ×Steel Bars Steel Bars, 10 ×Mystical Essence Mystical Essence
5 Normal 30 1 × Rare Weapon Booster (Lvl  Rare Weapon Booster (Lvl. 30)
Hard 35 1 × Rare Weapon Booster (Lvl  Rare Weapon Booster (Lvl. 30), 5 ×Adamantine Bar Adamantine Bar
Extreme 44 1 × Rare Weapon Booster (Lvl  Rare Weapon Booster (Lvl. 30), 1x Harlequin (Lvl. 40), 20 ×Mystical Essence Mystical Essence, 5 ×Adamantine Bar Adamantine Bar
6 Normal 35 1 × Super Rare Armor Booster (Lvl  Super Rare Armor Booster (Lvl. 35)
Hard 41 1 × Super Rare Monster Booster (Lvl  Super Rare Monster Booster (Lvl. 35), 10 ×Adamantine Bar Adamantine Bar
Extreme 50 1 × Super Rare Defense Booster (Lvl  Super Rare Defense Booster (Lvl. 35), 1x Skeletal Mage (Lvl. 44), 40 ×Mystical Essence Mystical Essence, 10 ×Adamantine Bar Adamantine Bar
7 Normal 40 1 × Super Rare Weapon Booster (Lvl  Super Rare Weapon Booster (Lvl. 40)
Hard 46 1 × Super Rare Armor Booster (Lvl  Super Rare Armor Booster (Lvl. 40), 2 ×Arcane Shards Arcane Shards
Extreme 56 1 × Super Rare Monster Booster (Lvl  Super Rare Monster Booster (Lvl. 40), 1x Deadeye Skeleton (Lvl. 55), 20 ×Adamantine Bar Adamantine Bar, 2 ×Arcane Shards Arcane Shards
8 Normal 45 1 × Super Rare Defense Booster (Lvl  Super Rare Defense Booster (Lvl. 45)
Hard 52 1 × Super Rare Weapon Booster (Lvl  Super Rare Weapon Booster (Lvl. 45), 1 ×Celestial Orb Celestial Orb
Extreme 62 1 × Super Rare Armor Booster (Lvl  Super Rare Armor Booster (Lvl. 45), 1x Giant Spider (Lvl. 62), 4 ×Arcane Shards Arcane Shards, 1 ×Celestial Orb Celestial Orb
9 Normal 50 1 ×Void CoresVoid Cores
Hard 57 1 × Super Rare Weapon Booster (Lvl  Super Rare Weapon Booster (Lvl. 50), 2 ×Celestial Orb Celestial Orb
Extreme 68 1 × Super Rare Weapon Booster (Lvl  Super Rare Weapon Booster (Lvl. 50), 1 × Super Rare Armor Booster (Lvl  Super Rare Armor Booster (Lvl. 50), Lv. 67 Frozen Blood Conjurer, 1 ×Void CoresVoid Cores.
10 Normal 60 1 × Epic Weapon Booster (Lvl  Epic Weapon Booster (Lvl. 60), 1x Lvl 93 Sharp Falchion
Hard 68 1 × Epic Armor Booster (Lvl  Epic Armor Booster (Lvl. 60), 1x Lvl 100 Bandit, 5 x Celestial Orb
Extreme 79 1 × Epic Weapon Booster (Lvl  Epic Weapon Booster (Lvl. 60), 1x Lvl 75 Sword of Vengeance, 1x Lesser Lich (Lvl. 80), 16 ×Arcane Shards Arcane Shards, 2 ×Void CoresVoid Cores

Campaign Properties

General

All monsters seem to have high armor, respective there are some armor enhancing skills on several monsters.

So if you do not want to go with Spellsword, you might want to choose some True Damage skill, for being able to do notable damage after these monster's armor enhancing skills have stacked some time to high values.

Stage 5

Notable skills:

Stage 6

'Boss level', which has Fighter in third (last) round, who is lv. 35 on Normal, 42 on Hard. Notable skills:

Stage 7

'Boss level', which has Fighter in third (last) round, who is lv. 35 on Normal, 42 on Hard. Notable skills:

Stage 8

Notable skills:

Stage 9

Notable skills:

Strategy

Stages 9 and 10 for level 55s and below:

Fighter

Warmaster Runic Construct

Cleric

Hero Equipment Skills
Fighter Muramasa/Vorpal Warsword, Chain of the Wretched/Chainskin Deft Stroke, Shield Allies, Strike, Bloodthirsty, Crafty
Warmaster King's Hammer/Ambusher's Hacker, Chain of the Wretched/Chainskin Battle Fury, Call to Arms, Wrathful Strike, Commanding Aura, Shield of Valor
Cleric King's Hammer/Ambusher's Hacker, Chain of the Wretched/Chainskin Cleanse, Powerful Heal, Quick Heal, Charismatic Leader, Healer

You do not need:

  • Tier 2 or 3 Epic weapons. Stage 10 Extreme has been beaten using only weapons and armor that are available to 45-54 players. Better gear will make the stage go faster.
  • A high-leveled Fighter. Most players may have cold feet about leveling up their Fighter past 21 for the purpose of using maps in the Catacombs to get lots of rewards for only 21 food each time. Great news--you can leave your Fighter at level 21 and it will still work.
  • Potions. While they may help to speed things up or save you if you make a mistake, a potion-less clear is possible.

You do need:

  • Stars. While Fighter and Cleric shouldn't be a major issue since they are Common heroes, make absolutely certain that you get Warmaster's star level up as fast as possible. It is very important that all heroes are 6 stars at the very least--preferably 7.
  • A decently high-leveled Runic Construct. At least level 65 is a good level to shoot for. You can craft Oak Guardians and combine them into the Construct if need be.
  • Patience. This strategy takes A LONG TIME, somewhere between 30 minutes and an hour. If you can't dedicate this much time at once, wait for a better day or leave the game paused in between sessions.

This strategy takes advantage of the fact that Runic Construct's Overload skill gives a permanent Attack and Defense buff which does not ever go away, even after dying or advancing to a later stage. The goal of this strategy is to play the waiting game, allowing the Construct to use Overload enough times to become a nigh invincible tank.

In the first wave, spam Shield Tactics whenever possible. Keep all heals focused on the Construct, and if it perishes, Resurrect it right back ASAP. Target the walls before attacking the Armored Troll. There are several reasons for this: Firstly, all enemies have the Shield of Valor passive. You want your Construct to gain some Attack and Defense before beginning to attack the Troll and multiplying its damage to the point where it will kill your Construct in one hit. Secondly, Warmaster needs to be below 30% health to activate Wrathful Strike bonus. The Undead Warlord will use Charge and slowly bring down Warmaster's health, making this possible. Make sure he doesn't die by throwing a Quick Heal his way every few cycles, but leave him at low health. Eventually your team will erode away the enemies' health and you'll advance to the next stage.

Follow this procedure for the rest of the stage, adhering to the policy that you attack walls instead of enemies that have Shield of Valor. The battle will become easier as time goes on, since Runic Construct will have more and more Overloads active. As long as you make it through the first wave, you should have no problems clearing the second and third waves as well. You may consider bringing a Soul potion to keep up the usage of Resurrect and Shield Tactics, and/or a Heal potion to refresh Construct's health.