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Templar Status Max temporary
"I am the divine servant, none shall defy me!"

The Templar is an Epic hero of the Tank class. She wields Two-Handed Slashing weapons and wear plate armor.

DescriptionEdit

Tank: A powerful holy warrior who can revive all party members.

SkillsEdit

Soul SkillEdit

  • Divine Intervention - Resurrects all dead party members to % health. One use per combat. (Party, Cost 100)

Active SkillsEdit

  • Tempest Blade - Deal damage to a target (Single, Melee, Physical, Short)
  • True Strike - Deal true damage to a target (Single, Melee, True Damage, Short)
  • Leaping Strike - Deal damage to a target (Single, Ranged, Physical, Medium)
  • Punish the Wicked - Stun all enemies (All Enemies, Medium)
  • Challenge Evil - Forces all enemies to attack Templar temporarily. Gain bonus health. (All Enemies, Short)

Passive SkillsEdit

  • Divine Favor - Increases armor and resists by % when below 30% health
  • Resistant - Increases resists by %
  • Wrathful - Increases damage dealt by %

Strategy Edit

Templar is a low priority hero that doesn't have much parity with other heroes until nearly the end of the game.

One of her main problems is that her soul skill is difficult to utilize well. Divine Intervention revives all heroes in the party, which may seem really good at first, but the fact that it is a one-time use severely hampers her abilities. Take Cleric, for instance, who can revive heroes indefinitely (as long as there is enough soul energy to go around). While Templar's Divine Intervention has a lower soul energy cost than Resurrect, that soul skill slot sits dead for the rest of the battle. It also brings a risk factor into question, where users have to figure out how to make the soul skill count (preferably by reviving all 3 allies at once) while also making sure that the Templar doesn't die before then. Finally, the allies are brought back with far too low health--again, compare this to Resurrect, which brings allies back with 60% health at 7 stars. For these reasons, Divine Intervention is not a preferable soul skill for Templar and it can make her unappealing as a hero.

Her other skills are just as questionable. Punish the Wicked may be one of her best skills available, but Ninja's Poisoned Smoke Bomb does the same thing AND deals damage AND can be controlled AND cycles faster. Challenge Evil is also a good option to have, since she is a tank, but the bonus health pales in comparison to Knight's Threaten skill, which gives an armor buff that synergizes well with his Enhanced Armor passive. All her other active skills are attacks, which not only leave Templar's defensive capabilities lacking, but due to the fact that most Two-Handed Slashing weapons have low attack power, she also lacks offensive capability. As for passives, Divine Favor has a good armor and resistance buff but requires Templar to be near death already; Resistant provides a rather small resistance boost; and Wrathful doesn't do much more than make her mediocre damage less mediocre. To top it all off, Templar is an epic hero, so it is extremely hard to obtain soul stones for her and push up her star levels, resulting in her being outclassed by Common and Uncommon heroes which will naturally increase in star level faster. Even within the Epic category, she is still outclassed by stronger epic heroes like Blackguard, Necromancer, and Valkyrie which are more worthwhile investments that pay off sooner. All of these factors makes Templar a low-tier hero which doesn't find much value anywhere in the game.

However, come late game, Templar sees some opportunities to be playable. At level 55 she gains access to Reaver's Blade, which is the strongest weapon in the game (like the Piercing Blade, but better). With this weapon, Templar's attack power shoots up by a considerable margin. She also has Strength of Legend and The Fortress as options for armor, both of which protect Templar as well as they would any other plate-wearing hero. Once she reaches a high star level, her stats become comparable to other heroes and she has some use in Hero Battles. A common strategy involving Templar is to use Cleric and Templar in the same team. Revive Templar if Templar dies; revive Cleric if Cleric dies. This can work both as a stall tactic and also a method of prolonging the length of time which your team can deal damage to your opponent. While she still doesn't outshine the other paradigms of powerful heroes, Templar can nevertheless be redeemed as a viable choice to use once the endgame is reached.

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